thesassylorax:

yes can i help you?

thesassylorax:

yes can i help you?

(Source: 4GIFs.com)

passengerpigeon:

I made this cover for my new Hobonichi Techo calendar.
I think it turned out really cute and pretty.


Uta Shishio :’D
Uta Shishio :’D

(Source: effington)

mysticmoonhigh:

rubee:

what the fuck how is he putting his arm through the cat and it doesn’t even care

You clearly don’t own a cat

mysticmoonhigh:

rubee:

what the fuck how is he putting his arm through the cat and it doesn’t even care

You clearly don’t own a cat

pidie:

another commission batch!!!! all ocs belong to their respective owners  : )

johannathemad:

shut up Sokka

johannathemad:

shut up Sokka

titanb00ty:

got a haircut

slugbox:

I’m not surprised at the amount of effort going into a 3D model game designed to look exactly like a 2D…  well… animated film… But I still can’t believe it. The game’s certainly capable of letting the environmental lighting take over in certain situations and scenes, but most of the time it uses hand drawn shadows and textures to present things as awesomely as possible.

There’s also little to no ragdoll or automatic physics. Just like a sprite based game, every single frame of every movement is modeled individually. Which is like saying “Hey you know how it’s easier to just have the physics automatic? Let’s NOT do that. Let’s make this look awesome. It’ll take forever and it’s just a for a split second movement, but it’ll be awesome.”

ArcSys how you manage to make a game as amazing looking as the FIRST GG was in its own time but in 2014? It’s 2014 we’re supposed to have seen everything.